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Geronimo McVain
McVain's Minning and Exploration Inc
172
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Posted - 2016.08.16 13:44:32 -
[1] - Quote
baltec1 wrote:[quote=Moac Tor] You don't buff the other barges to match the skiff, you bring the skiff back down to the level of the other barges. You then give the barges the ability to actually fit things, for example;
Hulk 3 high slots 1 mid slot 7 low slots
Cargo expanders now impact ore holds (ore hold is altered to take this into effect). Reason for changing the barges into armour tankers rather than shield is so you have to make hard choices just like any other ships. Ship EHP would be around the same as a zealot if you fit a tank like you would any other ship or you can just go full yeild and cargo. Its up to the pilot to decide. The 1 mid is to force you to choose between mobility or utility.
This is all meaningless however as CCP have decided to give all barges 2 mining lasers so we can assume at the very least all six barges have 2 high slots with the hulk and covetor getting a bonus to mining laser amount. We can also assume the skiff is losing its 150% bonus to mining laser amount.
why only 1 mid Slot? Make them fighting ships with the additional ability to mine. Why does a ratting ship (aka money making tool) have the ability to fight while the mining barges haven't? If you are tackeld you are dead.
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Geronimo McVain
McVain's Minning and Exploration Inc
176
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Posted - 2016.08.19 08:28:53 -
[2] - Quote
Generally CCP should take another route. Exhumers cost as much as T1 Battleships so give them the slots like a battleship and the fitting resources (CPU, grid, cap, high slots). 2 Slots that are open for strip miners and then go on. In High some Ewar will be beneficial because it might keep the group of gankers long enough at bay for Concord to blap them. In low and Null you would go for a fighting fitting to stop the rats and some overconfident gankers. The difference would be in the mining bonus or the tank/offensive boni. Mining is boring because it is all passive. Think about a mining expedition in Low with a lot of skiffs. That should show small groups of gankers their pod and let them search for easier prey. |

Geronimo McVain
McVain's Minning and Exploration Inc
179
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Posted - 2016.08.21 10:07:51 -
[3] - Quote
baltec1 wrote:Dracvlad wrote:
We are talking about mining and not incursion runners, the pace is completely different. It is disingenuous to do so.
The average incursion marauder has around 80-90k EHP, the same as the skiff I have proposed. So yea, if their billion isk ships are able to protect themselves in fleets then so can miners. So the EHP of a marauder is not enough? Once again you show you have no understanding of balance. Hey it's news to me that Incursion runners sit for hours in one spot and that they are flying mostly alone. I really thought that a incursion fleet!!!! has some logis etc. to bump. And if I'm not totally wrong incursion runners make a little more Isk/hour then miners.
Sorry but you are comparing ships that do totally different thing in a totally different way. An Incursion fleet will make short work with some would be gankers.
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Geronimo McVain
McVain's Minning and Exploration Inc
181
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Posted - 2016.08.22 06:24:25 -
[4] - Quote
baltec1 wrote:
And under my plan the mining fleet would logi too.
Incursion runners make 100+M Isk/h including Logis, Miners make <30M Isk/h EXCLUDING logis. The calculation Ehp x Dps to calculate the combat value of a ship is good but where do you land with mining ships? Because they have lousy DPS the Ehp must go up to compensate. The main problem is not targeting the passive nature of mining: you have to relay on others to protect you, may it be rats in belts or gankers.
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Geronimo McVain
McVain's Minning and Exploration Inc
182
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Posted - 2016.08.23 13:48:32 -
[5] - Quote
baltec1 wrote: They are the same in terms of EHP.
Frankly, if battleships are getting by just fine with 60-80k ehp then the is no reason at all why the skiff will also not get by with 80-90k ehp. You realise that a BS can shoot back to reduce incoming damage? I have some doubts about exhumers there. And you can show me the trick to find mission ships just using the D-Scan, which doesn't alert the target like combat probes. |
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